"In Odyssey, everything is hiding in plain sight. (Both are deeply underrated and deserving of re-releases on Switch.) With Super Mario 3D Land and Super Mario 3D World, Nintendo tried and succeeded at bringing the linear, straightforward level structure of old school Mario into a playful 3D space. Nintendo riffed on this template with Super Mario Sunshine and Super Mario Galaxy. Each time you entered the world, however, you had a pretty good idea what you were after: collecting red coins, defeating a boss, winning a race, etc. To reach new areas, you needed more stars. In Mario 64, players explored dozens of tiny worlds, completing objectives to collect stars. Since Super Mario 64 introduced Mario to 3D, the series has changed approaches every few years. Heck, turn her into the villain because she's tired of being treated like a MacGuffin! The game does humorously poke at Peach's trope-y and stagnant role in the series towards the end, but I'll let you find that on your own. Of course, it'd be nice for Peach to get some agency. It's a reason for yet another set of platforms to jump on. It's a setup worthy of an eyeroll, but outside of the RPG spin-offs, Mario's never been about plot. Each of the worlds contain an object Bowser desires for the nuptials, which sometimes explains their theming (a food world for a cake) and often doesn't matter (a water world for a dress). This time Bowser's goal is getting married. Once again, Bowser's kidnapped Princess Peach, and Mario has to save her.
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